Between excursions you would use resources you’d acquired to rebuild the nearby hamlet, with taverns, shops, and medical facilities to outfit, enhance, and frequently replace your heroes. You’d explore, find helpful items, and fight the twisted denizens of the underground. You would lead a band of adventurers into a variety of dungeons around your family’s estate, trying to find the cause of the maladies harming the surrounding environment. So first, a quick primer on the previous game. The much anticipated sequel has been in early access for a year or so, and now that it’s out in the wild I’ve been eagerly playing away at a game that wildly changes some of the original’s systems but keeps a core of brutal gameplay. An interesting world, exciting turn-based combat with perma-death, and an art style that’s as grimy as it is memorable were brought together to make a genuinely brilliant, albeit very challenging, game. Darkest Dungeon 2 makes some big changes from the original, but keeps the brutal combat.ĭarkest Dungeon was an absolute belter of a game.
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